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An RPG where you solve the mystery of your own murder, or be doomed to relive it forever.
Revenant Society: The Endless Loop Beneath the City is a tabletop roleplaying game which is inspired by the Powered by the Apocalypse system. Like other PbtA games, you roll 2D6 for your Moves - there are group Moves and character specific ones, that have success, partial success or miss. It’s up to the Fate Weaver to determine what that means, but it could be resolved in the form of gained/lost information, damage to your already fragile corpse, or adding Watchers to the board.
In each game, Revenants are trapped in a time loop of the same night (typically midnight to dawn). The game takes place over four of those time loops. They use their Moves to travel around the city, trying to remain unnoticed as they decompose, investigating as they go. Once there is a fixed event, it cannot change. This is a challenge for the GM a.k.a. the Fate Weaver. If the Revenants get to dawn, they reset to the moment of the first "wake up" with their memories of the previous nights intact, but not any acquired items or allies. You use the Loop Board to track your information and which time loop you are in. If you loop too many times, you are trapped, doomed to repeat the same loop forever.
Revenant Society: The Endless Loop Beneath the City is a tabletop roleplaying game which is inspired by the Powered by the Apocalypse system. Like other PbtA games, you roll 2D6 for your Moves - there are group Moves and character specific ones, that have success, partial success or miss. It’s up to the Fate Weaver to determine what that means, but it could be resolved in the form of gained/lost information, damage to your already fragile corpse, or adding Watchers to the board.
In each game, Revenants are trapped in a time loop of the same night (typically midnight to dawn). The game takes place over four of those time loops. They use their Moves to travel around the city, trying to remain unnoticed as they decompose, investigating as they go. Once there is a fixed event, it cannot change. This is a challenge for the GM a.k.a. the Fate Weaver. If the Revenants get to dawn, they reset to the moment of the first "wake up" with their memories of the previous nights intact, but not any acquired items or allies. You use the Loop Board to track your information and which time loop you are in. If you loop too many times, you are trapped, doomed to repeat the same loop forever.
