Keep the Faith
Rollspel: Regler
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Keep the Faith is a storytelling game of belief, tension, and transformation, designed to create compelling narratives and spark discussions between players. Players become members of a fictional Faith in transition, shaping its rituals, symbols, and stories as beliefs evolve and fracture under pressure. Through cards and shared narration, they explore how conviction, community, and power shape a religion's future.
Designed for those who love board games but haven’t played a role-playing game (RPG), or for those new to hobby gaming, Keep the Faith is mechanically accessible and welcoming. It uses board game-like play to guide players through a collaborative RPG storytelling experience.
Keep the Faith was also created with experienced role-players in mind who love storytelling and world-building games like The Quiet Year (Avery Alder), Companions' Tale (Laura Simpson), For the Queen (Alex Roberts), and Microscope (Ben Robbins). Play it as a rules-light one shot RPG, or use it at the start of a new RPG campaign to build the religions of a game setting. The possible stories are endless.
Designed for those who love board games but haven’t played a role-playing game (RPG), or for those new to hobby gaming, Keep the Faith is mechanically accessible and welcoming. It uses board game-like play to guide players through a collaborative RPG storytelling experience.
Keep the Faith was also created with experienced role-players in mind who love storytelling and world-building games like The Quiet Year (Avery Alder), Companions' Tale (Laura Simpson), For the Queen (Alex Roberts), and Microscope (Ben Robbins). Play it as a rules-light one shot RPG, or use it at the start of a new RPG campaign to build the religions of a game setting. The possible stories are endless.