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The Inquisition Guides bring the Holy Orders of the Emperor’s Inquisition to life at your gaming table. This second half of a thrilling two-book set for Warhammer 40,000 Roleplay: Imperium Maledictum, the Inquisition GM’s Guide gives you all the tools and content you need to craft unforgettable and perilous investigations for your players and their acolytes.
A deep dive into Inquisitorial Philosophies: how they can influence an Inquisitor’s decisions, shape their goals, and hook characters into further missions.
A collection of GM advice for running Inquisition Investigations: tips on roleplaying characters, how to seed in clues, Chaos corruption and daemonic influence.
Six sample Inquisitor Patrons with rich histories and motivations — any of them could be the perfect ally or secret enemy for your party.
The Heresies Macharia Campaign — a decades-spanning adventure where players will travel all across the sector and face every kind of threat, all while rooting out deadly mysteries and corruption within the Inquisition itself.
A roster of inquisitorial Contacts for players to interact with and a collection of deadly Sector Threats to seed into your campaigns — as driving antagonists or obstacles.
The Inquisition GM's Guide requires the Imperium Maledictum Core Rulebook to play.
A deep dive into Inquisitorial Philosophies: how they can influence an Inquisitor’s decisions, shape their goals, and hook characters into further missions.
A collection of GM advice for running Inquisition Investigations: tips on roleplaying characters, how to seed in clues, Chaos corruption and daemonic influence.
Six sample Inquisitor Patrons with rich histories and motivations — any of them could be the perfect ally or secret enemy for your party.
The Heresies Macharia Campaign — a decades-spanning adventure where players will travel all across the sector and face every kind of threat, all while rooting out deadly mysteries and corruption within the Inquisition itself.
A roster of inquisitorial Contacts for players to interact with and a collection of deadly Sector Threats to seed into your campaigns — as driving antagonists or obstacles.
The Inquisition GM's Guide requires the Imperium Maledictum Core Rulebook to play.
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