Grum Hall: Visitor's Guide
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Described as "Scooby-Doo Horror"; Grum Hall is a tabletop roleplaying game set in a resort plagued by a creeping dread that snakes its way through the Hall’s very bones. The Hall has been run by a decaying super computer named Mora for decades now, and the once curious computer is becoming more chaotic and controlling by the day. Take up the mantle as a Maintenance Crew, accept jobs from the gaunt Bartender, and accompany sparking computer consoles throughout the endless halls of Grum. Your job is to upkeep Grum Hall, but the Hall may not like your meddling here.
Please enjoy your stay.
The Visitor's Guide contains everything you need to start playing Grum Hall.
The Base Rules
Seven Origins for players to choose from, everything from Villagers to Beyonders!
Denizens for the Hall Manager to fill out the Halls with friends and Foes.
Charts full of Blights, Items, Afflictions, Glitches, and Item Cycling.
Two full Adventure Arcs and one Micro Arc.
Please enjoy your stay.
The Visitor's Guide contains everything you need to start playing Grum Hall.
The Base Rules
Seven Origins for players to choose from, everything from Villagers to Beyonders!
Denizens for the Hall Manager to fill out the Halls with friends and Foes.
Charts full of Blights, Items, Afflictions, Glitches, and Item Cycling.
Two full Adventure Arcs and one Micro Arc.
