Enthrone
Brädspel
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För 2 spelare från 10 år.
Speltid cirka 15-30 min.
An ages-old game of intrigue, guile and deduction.
You are the silent hand. One of 8 unwitting pawns will be your key to securing ultimate power. But your rival hides their own machinations to challenge you. Can you deduce their identity and eliminate them? Remove three key political targets? Or simply waltz in undetected and seize the throne?
Enthrone is an abstract, two-player deduction game. The roughly octagonal, diecut board is ringed by 8 beautifully crafted figures, busts representing the potential heir to the throne; the reigning King, the Priestess, the Knight, the Jester, the Demon, the Assassin, the Archer and the Wizard.
Each player is dealt three identity cards, each showing one of the above pawns. You will choose one whom you intend to Enthrone. You also know the other two identities you did not choose - are not the identity of your opponent. They have the same knowledge - and two identities are left forever unknown by any player.
You win if you can advance your pawn to the throne space at the center of the board. OR you can win by deducing who your opponent is and capturing and eliminating their pawn. OR you can have the three target identities listed on the bottom of your card eliminated from the game (by you or your opponent's handiwork).
Speltid cirka 15-30 min.
An ages-old game of intrigue, guile and deduction.
You are the silent hand. One of 8 unwitting pawns will be your key to securing ultimate power. But your rival hides their own machinations to challenge you. Can you deduce their identity and eliminate them? Remove three key political targets? Or simply waltz in undetected and seize the throne?
Enthrone is an abstract, two-player deduction game. The roughly octagonal, diecut board is ringed by 8 beautifully crafted figures, busts representing the potential heir to the throne; the reigning King, the Priestess, the Knight, the Jester, the Demon, the Assassin, the Archer and the Wizard.
Each player is dealt three identity cards, each showing one of the above pawns. You will choose one whom you intend to Enthrone. You also know the other two identities you did not choose - are not the identity of your opponent. They have the same knowledge - and two identities are left forever unknown by any player.
You win if you can advance your pawn to the throne space at the center of the board. OR you can win by deducing who your opponent is and capturing and eliminating their pawn. OR you can have the three target identities listed on the bottom of your card eliminated from the game (by you or your opponent's handiwork).
