Earth: After Death - Wastelander's Handbook (0e)
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Earth: After Death is an old-school roleplaying game designed and billed as the spiritual successor to TSR's Gamma World. Combining the terror of classic dungeon crawling with modern quality of life improvements and a novel new d20-driven system, Earth: After Death is perfect for both old-school gamers and those wanting to experience more than what 5e has to offer.
Contains everything you need to run your first games including:
- 5 starting Strains of humanity, including Abandoned mutants, the eclectic Ghost machines, and just bog-standard humans.
- Full lists for weapons, armour, and exploration items like gas masks.
- A Level-Up system that uses Skill Points as well as intermittent Perks - just like Fallout!
- A new easy-to-use tracking system for resources like food and energy, as well as an abstract ammunition system that makes gunplay feel crunchy without the busywork.
- Over 100 mutations, rules of Stress and Rad accumulation, and bartering rules.
- Contains the Overseer's Pamphlet to get GM's prepped for running games and dolling out rewards.
- Rules for dungeon- and hex-crawling, including accounting for encumbrance, radiation, and more!
Contains everything you need to run your first games including:
- 5 starting Strains of humanity, including Abandoned mutants, the eclectic Ghost machines, and just bog-standard humans.
- Full lists for weapons, armour, and exploration items like gas masks.
- A Level-Up system that uses Skill Points as well as intermittent Perks - just like Fallout!
- A new easy-to-use tracking system for resources like food and energy, as well as an abstract ammunition system that makes gunplay feel crunchy without the busywork.
- Over 100 mutations, rules of Stress and Rad accumulation, and bartering rules.
- Contains the Overseer's Pamphlet to get GM's prepped for running games and dolling out rewards.
- Rules for dungeon- and hex-crawling, including accounting for encumbrance, radiation, and more!