Aberrant Reflections

Rollspel: Regler: OSR - Old School Revival

| 2023
Aberrant Reflections
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At the bottom of an ancient temple,
beyond the mirror's edge,
lies the spot where reality was sundered.
Fortune and power await those who learn its secrets.
A fate worse than death is reserved for those who fail.
You’ve come to plunder the temple between worlds and gaze into its ABERRANT REFLECTIONS.
OSR-Style puzzle dungeons lean heavily on the exploration pillar of adventure games. They are a test of ingenuity or knowledge of players and designed to invoke the experience of suddenly understanding a previously incomprehensible problem or concept. “Aha!”

Aberrant Reflections is a puzzle dungeon roleplaying adventure module for low level characters (1–4).
It's compatible with B/X, old school, and modern fantasy rules with minimal conversion.

You’ll find within its 44 digest-sized pages:
Problems, puzzles, and combat that encourages player creativity and understanding of their environment.
Stunning art from Jacob Fleming, Del Teigler, Luke Broderick and Kiril Tchangov.
New and wondrous magic items and fearsome creatures to keep your players curious and excited!
A "control panel” layout design that’s easy for game masters to reference and run on-the-fly.
Content Warning:
Aberrant Reflections contains elements of body horror. Depictions of such horror can be removed or happen “off-screen” without negatively impacting the adventure. Talk with your players beforehand about using safety tools in your game.

Praise for Aberrant Reflections:
Aberrant Reflections has gross, mysterious monsters and clever puzzles packed into a tight, carefully designed dungeon filled with beautiful art. I can't wait to watch my players scratch their heads, hold their sides, and gasp as their characters are ripped limb from limb.
- Yochai Gal; Author of Cairn

"Aberrant Reflections is BONKERS and I love it. It’s a mind-bending, “Legend of Zelda”-esque puzzle dungeon module with really good art and creative information presentation. This is the kind of module I like to run."
- Brad Kerr, Author of Hideous Daylight

One of the few “puzzle dungeons” out there that makes the puzzle an organic part of the structure of the dungeon. As players slowly figure out how the dungeon works, they become able to explore more and more of it, exploit its secrets, and (maybe) find its most valuable treasures. Didn't want to quit until we had mapped every square inch of the place.
- Benjamin M. (CowardlyB); Playtester

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