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In the Warhammer Age of Sigmar core rules, you'll find rules explaining how models can cross or take cover on terrain features. There are 6 different scenery rules available in the book, from sinister, bravery-sapping hauntings to arcane places of power that can boost the sorcerous abilities of any nearby wizards - and while you and your opponent can pick from them as you please, introducing a random element can significantly change the way your games pan out.