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The Ninth World Guidebook explores lands that are only hinted at in previous books as it literally expanding the Numenera setting beyond the borders of the core rulebook's maps.
From the frozen lands beyond the Southern wall to the volcanic desert of the Vralk, and the weird, far-off realm of the Corao, The Ninth World Guidebook will open new vistas and possibilities for adventures as it adds 30 new creatures for GMs, and plenty of new character options.
From the frozen lands beyond the Southern wall to the volcanic desert of the Vralk, and the weird, far-off realm of the Corao, The Ninth World Guidebook will open new vistas and possibilities for adventures as it adds 30 new creatures for GMs, and plenty of new character options.
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