How to Write Adventure Modules That Don't Suck
Rollspel: Bakgrund
| 2017Finns i lager? | ||
---|---|---|
Webblager | ||
Stockholm | ||
Göteborg | ||
Malmö |
At Gen Con 2007, Goodman Games ran its first seminar titled, `How to Write Adventure Modules That Don`t Suck.`The seminar was accompanied by a 32-page booklet available for sale only at Gen Con 2007. Now this rare, long-out-of-print manuscript is available to a new generation of gamers. This handy pamphlet of short, yet informative articles is presented as originally published at Gen Con 2007. Although some of the technical advice is specific to editions of D&D that are no longer published, the core messages will apply to most adventure scenarios. With articles by Joseph Goodman, Chris Doyle, Brendan LaSalle, Adrian Pommier, Rick Maffei, Mike Ferguson, Jeremy Simmons, Ken Hart, and Andrew Hind, this manuscript should contain something that all aspiring adventure authors can learn from.
Mer från Goodman Games
Zero Level Rulebook
119 kr
The Umerican Survival Guide - Core Setting Guide
145 kr
Ord. 450 kr
The Empire of the East
96 kr
Ord. 299 kr
Angels, Daemons and Beings Between Volume 1 - Patrons and Spells for DCC
130 kr
Ord. 400 kr