Codex: Ork (2018)

Games Workshop: Warhammer 40.000: Ork

| 2018
Codex: Ork (2018)
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Codex: Orks contains a wealth of background and rules - the definitive book for Orks collectors.
   - The Barbarous Hordes: the history, motivations and beliefs of the Orks.
   - The Green Menace: an overview of Ork society and ecology, theories on exactly how their numbers increase so quickly and details of their hangers-on.
   - Greenskin Kultur: detailing Ork hierarchy, their excellence in warfare and their desire for speed and dakka, this section demonstrates the Ork way of life.
   - The Ork Gods.
   - Details of Ork tribes and clans.
   - A selection of Ork glyphs.
   - Gathering the Waaagh!: war on an apocalyptic scale.
   - A timeline of major events and battle in Ork history.
   - Background on each unit available to an Ork army.
   - A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
   Everything you need to get an Ork army primed for games of Warhammer 40,000 is in here:
   - 47 datasheets providing rules for using every Ork unit in your games of Warhammer 40,000
   - Gunz and Gubbinz: profiles for all weapons and wargear of the Orks, be they ranged or close combat
   - Points values for all miniatures, weapons and wargear for use in matched play games
   - Ways of the Warbands - rules for Battle-forged armies, including:
   - Clan Kulturs: specific rules for Goffs, Bad Moons, Evil Sunz, Deathskulls, Snakebites, Blood Axes, and Freebooterz
   - Army abilities that reflect the methods of war of the Orks on the tabletop
   - 26 unique Stratagems
   - 6 unique Warlord Traits usable by any Ork commander, with a further 7 available to the same clans outlined in the Clan Kulturs section
   - Shiny Gubbinz: 13 unique weapons and artefacts available only to Orks;
   - Power of the Waaagh!: 6 psychic powers specific to Ork models with the Psyker keyword
   - 6 Tactical Objectives unique to Orks