Age of Sigmar Skirmish Rulebook

Figurspel: Regler: Warhammer: Age of Sigmar

| 2017
Age of Sigmar Skirmish Rulebook
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Take command of a small warband of warriors and put your skill, wit and determination to the test with Warhammer Age of Sigmar: Skirmish: a book containing the information and rules needed to fight Skirmish battles - including a hard-fought campaign amidst the ruins of Shadespire! Assemble a small warband of single models and take to the gaming table, building renown and adding to your warband with every glorious victory.
Skirmish Rules:
- A set of simple modifications for the core rules of Warhammer Age of Sigmar that introduce skirmish battles - small-scale, intense fights between anything from a trio of models to a marauding band of fifteen models and upwards;
- Details of battling in skirmish formation - models fight as individuals, rather than groups, meaning each model is treated as a single unit. This alters the way certain effects and abilities work in a subtle way, and emphasises fast, aggressive, tactical gameplay;
- The General: each player chooses a general from the Heroes in their warband, who can use a command ability, artefact of power, and three new wizard spells from the tables supplied in the Skirmish rules; - Battleshock: again, tweaked from the core Warhammer Age of Sigmar rules to encourage fast, brutal gaming, Battleshock can turn the tide of war in a single dice roll - you better hope your general is stoic in the face of slaughter!
- All-new command abilities, artefacts of power and mysterious terrain rules;
- Clarification regarding summoning and generation of extra attacks and hit rolls in Skirmish games.
The Shadespire Campaign
Included in the book is a linear narrative campaign, pitting two - or with some judicious tweaking, more - players against each other in a series of brutal skirmishes.
Between games, your warbands can earn and spend renown - the more renown earned, the more glory-seekers will join your general on his quest for treasure - and discover Rewards of Battle: charms, glyphs and relics that enhance the abilities of your warband in new and interesting ways.
Skirmish Matched Play
The true test of a general's mettle is the meeting of equally-matched warbands, where tactics and strategy outweigh sheer numbers when deciding how the battle ends.

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